Updated 2024-06-29 15:07:24 +00:00
Updated 2024-06-23 06:35:30 +00:00
Updated 2024-06-19 07:36:50 +00:00
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Updated 2023-11-01 12:10:29 +00:00