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PIXEL_ART_FEATURE.md: rewrite Implementation status to reflect that Phases A–D all shipped (embedded layer, standalone design, raster export + editor extras, animation, image → pixelize), with the backlog (WebP/APNG, Blossom offload, animated pixel layers driving Stack actions) called out as deferred. TODO.md: drop stale items now that they're resolved — - Pixel Art (moved to a "Shipped (recent)" section pointing at the spec doc). - Pixel editor layout expansion (subsumed by the collapsible sidebar — both the pixel editor and vector canvas can now use the full viewport width). - Print / Save event ID wrapping (the `<dd>` already uses `overflow-wrap: anywhere; word-break: break-word`). - TMDB auto-fill cleanup (the doc was already deleted). The Color picker fixes item is kept but narrowed to the vector tools — the pixel editor's in-app HSV picker shipped in Phase A. README.md: add Pixel Art everywhere it's relevant — - One-liner mention in the intro paragraph. - New "Pixel art" Designer-tab layout entry alongside Slide / Disc design. - `pixelart` layer type added to the Layers list. - New dedicated "Pixel art" section before Editor canvas, covering tools / transforms / animation / export / import / undo / animated previews. - Editor canvas section mentions the new sidebar collapse toggle. - Schema section lists `pixelart` template mode and layer type, documents the `pixelArt` data-model shape, and notes that the inline GIF89a encoder lives in `index.html` (not a vendored dep). Co-Authored-By: Claude Opus 4.7 <[email protected]>