mirror of
https://github.com/PR0M3TH3AN/Artstr-Studio.git
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- Rename Use button to "Fork off!" with tooltip; clean customArt state on fork to prevent leftover state from previous mode bleeding into the editor. - Filter layers by current mode in renderLayers via isLayerForCurrentMode so fork loads only show layers belonging to the active template type. - Introduce WORKFLOW_ORDER + renumberWorkflowSteps to fix sidebar panel order and visible step numbering across all five modes using CSS order. - Replace template-browser wipe-and-rebuild with diffWallCards DOM diff so cards no longer flash on progressive loads. - Style Block and Report buttons as .danger; gate Block behind a confirm dialog naming the author and pointing to the Blocked authors panel. - Widen feed cards (minmax 240px) and let action row wrap so Block doesn't clip on narrow viewports. - Add designFingerprint + dedupByFingerprint to collapse identical cross-author forks to the earliest post; preserve duplicates in Mine tab. - Update Custom Art mode doc with shipped status and Phase D wishlist. Co-Authored-By: Claude Opus 4.7 <[email protected]>
399 lines
24 KiB
Markdown
399 lines
24 KiB
Markdown
# Custom Art Mode
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> **Status as of last update**: Phases A, B, and C are **shipped**. Custom Art is end-to-end functional — you can create, save, publish, share, browse, and export to JPEG. See [Status & remaining work](#status--remaining-work) below for the detailed breakdown and the Phase D wishlist.
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## Goals
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Add a fifth template mode — **Custom Art** — alongside the existing cover, disc, jewel, and disc-design modes. The aim is to let CaseWrap Studio be used for general-purpose digital art at arbitrary aspect ratios (wallpapers, banners, social posts, posters, etc.) while keeping everything else about the app — Nostr publish/share, layer system, soft-moderation, mini-preview browser — intact.
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### Product goals
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1. Let a user create a blank canvas at any reasonable size, add the same layer types as elsewhere (image, text, color), and publish it through the existing Nostr flow.
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2. Browse, filter, and re-use custom-art designs in the community template browser.
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3. Keep the codebase complexity bounded — reuse layer / preview / publish / share machinery as much as possible.
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### Non-goals (v1)
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- Vector tools (SVG paths, freehand drawing, brushes). Layers remain image/text/color.
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- Inches/DPI handling for Custom Art — pixels only.
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- Print-targeted features (bleed, trim, crop marks) — these are digital-only canvases.
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- Real-time collaborative editing.
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- Templates / starting decks (e.g., "Instagram post starter"). v1 has no in-app starting points beyond the size presets.
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- Animated / multi-frame art.
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- Larger than 8192×8192 canvases.
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- Stickers / shape primitives (rectangles, circles, lines as drawn shapes — beyond the color-fill layer which is rectangular).
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---
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## Current state in the app
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The four existing modes (cover, disc, jewel, disc-design) all use:
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- **Inches** as the unit of measure (because the source product is physical media).
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- **Fixed dimensions** specific to the product (e.g., DVD cover trim = 10.675 × 7.5 in).
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- **Multiple slots** within the sheet (back/spine/front, disc-top/disc-bottom, jewel-front/jewel-tray).
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- A `templateMode` value in state and payloads that controls editor behaviour, render code paths, publish d-tag prefix, and browse-filter visibility.
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Layers are global to the design and assigned to a target region via `layer.target`. The render path applies layers within their target's coord space.
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The Nostr publish path uses NIP-78 kind-30078 with a `t` tag (`casewrap`) plus a per-mode type tag (`casewrap-cover`, `casewrap-disc-design`, etc.) and a d-tag prefixed with the mode for uniqueness.
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The template browser groups designs by `templateMode` for the type filter (`cover` / `disc` / `jewel` / `disc-design` / `any`).
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---
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## Custom Art mode at a glance
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| Aspect | Existing modes | Custom Art mode |
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|---|---|---|
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| Unit | Inches | Pixels |
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| Dimensions | Fixed per product | User-chosen (min 100×100, max 8192×8192) |
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| Slots / regions | Multiple | One: the canvas |
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| Background | Slot-specific artwork | Optional configurable fill color (default white) |
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| Bleed / trim | Yes | No |
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| Layer target | `back`, `front`, `disc-top`, etc. | `canvas` |
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| Print-ready PDF | Yes | Not the primary use case (digital) |
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| Export JPEG | Yes | Yes (primary use case) |
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| Nostr publish | Yes | Yes (same kind, new type tag) |
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| Mini-preview card silhouette | Cover-rect / disc-circle / jewel-sheet | Arbitrary aspect rectangle matching the canvas |
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---
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## Decisions (locked in)
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1. **Units**: Pixels only. Fixed 96 px/in conversion when interacting with layer math that's already inch-based. Pixel-first API on the surface, internal inch-equivalent where the existing layer code needs it.
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2. **Size limits**: 100 × 100 px minimum, 8192 × 8192 px maximum. Bounds enforced on input and clamped on load. (Avoids canvas memory crashes; 8K is the practical upper limit for `<img>` and `<canvas>` reliably across browsers.)
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3. **Preset sizes** (built into a "preset" dropdown):
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- 1920 × 1080 — Desktop wallpaper / 16:9
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- 1080 × 1920 — Phone wallpaper / 9:16
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- 2560 × 1440 — QHD wallpaper
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- 3840 × 2160 — 4K wallpaper
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- 1080 × 1080 — Square / 1:1 (Instagram post)
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- 1080 × 1350 — 4:5 portrait (Instagram)
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- 1500 × 500 — 3:1 banner (Twitter header)
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- 850 × 1100 — US Letter portrait (digital)
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- 1100 × 850 — US Letter landscape (digital)
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- Custom… — exposes width/height inputs
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4. **Browser size filter scope**: Only for Custom Art. The cover/disc/jewel modes already have well-defined product dimensions; a size filter would be noise there. Custom Art's size filter is a separate select that appears only when the Custom Art type filter is selected (or "Any").
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5. **Canvas background**: Per-design configurable fill color (hex). Default white (`#ffffff`). Stored as `payload.customArt.background` in the payload.
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6. **Nostr publish**: Same NIP-78 kind-30078 flow. `t` tag stays `casewrap`. New per-mode tag `casewrap-customart`. Existing template_type / category / language / title tags all apply.
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7. **D-tag prefix**: `customart:<dValueBase>` where `dValueBase` is the user's imdbId / title / `width-x-height` fallback. Same pattern as the other modes (`cover:`, `disc-design:`, etc.) so addressing stays distinct from other content types for the same title.
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8. **Phasing**: One spec, three implementation chunks.
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- **Phase A** — Editor: state, mode switch, blank canvas editor, size controls, layer support, save/load JSON.
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- **Phase B** — Publish + share: Nostr publish, share-link round-trip via `naddr`/`nevent`.
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- **Phase C** — Browser: type filter option, size filter, mini-preview, full preview pane, JPEG export.
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Each phase is independently shippable.
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---
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## Data model
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### `state.customArt`
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New top-level field, mirrors `state.discDesign` and `state.combined`:
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```js
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state.customArt = {
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width: 1920, // px, 100–8192
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height: 1080, // px, 100–8192
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background: '#ffffff', // optional fill color
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preset: '1920x1080' // key of last-applied preset, or 'custom'
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};
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```
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### `state.meta`
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Unchanged. The existing `title / identifiers / category / language` apply to custom art designs too.
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### `state.layers`
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Unchanged. New layers in custom-art mode get `target: 'canvas'`.
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### Payload
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```js
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function customArtPayload() {
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return {
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version: SCHEMA_VERSION,
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templateMode: 'customart',
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templateType: 'customart',
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meta: state.meta,
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ui: { zoom: state.zoom, showGuides: state.showGuides },
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customArt: { ...state.customArt },
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layers: nonGeneratedLayers().filter(l => l.target === 'canvas'),
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community: { /* ... */ }
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};
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}
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```
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### Mode detection (`normalizeTemplateMode`)
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Extends the existing detector:
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```js
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if (raw === 'customart') return 'customart';
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// fallback heuristic:
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if (payload.customArt) return 'customart';
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```
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---
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## UI changes
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### Layout-mode tabs
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Currently the sidebar has a row of layout-tab buttons: `Case cover`, `Disc labels`. (Jewel is hidden behind a preset selector.) Add a third button: `Custom art`.
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### Custom Art controls fieldset (new)
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New `<fieldset class="workflowStep template-only" id="customArtFieldset">` shown only when `state.templateMode === 'customart'`:
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```
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[ Canvas size ]
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Preset: [ Custom… ▼ ] ← dropdown of presets + Custom
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Width: [ ] px
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Height: [ ] px
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[ Background ]
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Fill color: [color picker] Transparent: [ ] checkbox
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```
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Hidden in all other modes via the existing `template-cover` / `template-disc` / `template-jewel` body-class system, adding a new `template-customart` body class.
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### Editor view
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- Single rectangular canvas at the user's chosen pixel dimensions, centered in the preview shell.
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- No bleed/trim/safe-area markers.
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- Layers stack on the canvas with `target: 'canvas'`.
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- Layer-target options dropdown shows only `Canvas` for this mode.
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- Print/Save PDF and Export JPEG buttons available.
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### Template browser
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- "Type" filter dropdown gains `Custom art` option (alongside existing cover/disc/jewel/disc-design).
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- When `Custom art` or `Any` is selected, a new "Size" filter dropdown appears:
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```
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Any size · 16:9 · 9:16 · 1:1 · 4:5 · 4:3 · 3:1 · Letter · Other
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```
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- Bucketing logic computes the aspect ratio of `(payload.customArt.width / payload.customArt.height)` and matches into the nearest bucket (within ±2% tolerance). "Other" catches anything outside the named buckets.
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---
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## Preview renderers
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### `renderCustomArtPreviewDOM(container, payload, opts)`
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- Reads `payload.customArt.{width,height,background}`.
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- Creates a sized div with that pixel aspect ratio, scaled to fit the preview pane (full mode) or thumbnail (compact mode via the existing `fitMiniPreview` transform).
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- Applies the background color (or white if transparent).
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- Renders layers with `target === 'canvas'` using the same layer-positioning math as the disc renderer, but with `pxPerInch` derived from canvas-width-in-pixels: `pxPerInch = naturalWidth / (width_in_px / 96)`. *(Note: since layers in Custom Art are positioned in pixels, we may simplify to just pass `naturalWidth / width` as the scale factor for `applyPreviewLayerTextStyle`.)*
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Compact mode: same as the others — no labels, no shadow.
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---
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## Layer positioning
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Two reasonable approaches:
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**Option 1**: Layers store positions in **pixels** (consistent with Custom Art's chosen unit). The renderer divides by canvas dimensions to get percentages.
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- Pro: User-natural.
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- Con: Inconsistent with the other modes which use inches.
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**Option 2**: Layers store positions in **inches** at 96 DPI (consistent with existing layer code). The renderer treats canvas as `(width_px / 96)` × `(height_px / 96)` inches.
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- Pro: Reuses every existing layer helper unchanged.
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- Con: User thinks in pixels but the data is inches — slight cognitive mismatch.
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**Pick: Option 2**. Lower implementation risk. The user interacts via the canvas-size picker in pixels; layers internally use inches at 96 DPI. The size input UI displays pixels.
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For example: 1920 × 1080 canvas → internally `panelW = 20`, `panelH = 11.25` inches. Layer at (200px, 100px) on the canvas would be `(2.083, 1.042)` in inches.
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A small helper `customArtCanvasInches(state.customArt) → { wIn, hIn }` exposes the inch dimensions to the layer math.
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---
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## Publish d-tag
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Following the existing pattern:
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```js
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['d', `customart:${state.meta.imdbId || state.meta.title || `${state.customArt.width}x${state.customArt.height}`}`]
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```
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Allows the same title to have a custom-art design *plus* a cover/disc/disc-design without colliding.
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---
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## Export
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### JPEG (primary)
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- Already-built `exportArtboardAsJpeg` flow works with one tweak: for Custom Art, the export PDF uses `@page size: ${widthIn}in ${heightIn}in; margin: 0;` (where `widthIn = width_px / 96`). The trim-area crop logic that's specific to cover mode is skipped — Custom Art has no bleed.
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- The resulting PDF is exactly the canvas at native resolution, which PDF.js converts to JPEG cleanly.
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### PDF print
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- Same `Print / Save PDF` path. Page size = canvas size in inches.
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---
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## Phased delivery
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### Phase A — Editor (foundation)
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**Changes**
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- `state.customArt` default object.
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- `state.layers` accepts `target: 'canvas'`.
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- New `customArtPayload()` function.
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- `normalizeTemplateMode` recognizes `customart`.
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- New body class `template-customart` toggled by `syncInputs`.
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- New `customArtFieldset` HTML with preset dropdown, width/height number inputs, background color picker.
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- Wire size inputs to update `state.customArt`, re-render canvas.
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- Layout-mode tab `mode-customart` added; clicking sets `templateMode = 'customart'`.
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- Render the canvas: a div sized to `(width/96, height/96)` in inches with `position:relative; background:<fill>`, with `#layerOverlay` inside.
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- `targetBounds('canvas')` returns `{x:0, y:0, w:wIn, h:hIn}`.
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- `updateLayerTargetOptions` adds `Canvas` for customart mode.
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- Save / load JSON round-trip.
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**Acceptance**
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- Switch to Custom Art tab → blank white canvas at default 1920×1080 visible.
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- Change preset to 1:1 square → canvas reflows.
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- Pick Custom and enter 600×900 → canvas reflows.
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- Add a text layer + color layer → render and reposition them.
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- Save project JSON → reload → state restored.
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### Phase B — Publish & share
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**Changes**
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- Publish flow: `publishCurrentTemplateToNostr` adds branch for customart mode; uses `casewrap-customart` type tag, `customart:` d-tag prefix.
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- `previewFromPayload` handles customart (returns first-image-layer src if any; otherwise empty).
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- `templateEventDValue` / `templateEventAddress` already handle the d-tag tail.
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- `shareIdForRow` works as-is (the existing prefix-aware naddr/nevent branching handles new modes).
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**Acceptance**
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- Publish a Custom Art design → fetch from another browser → it loads and renders.
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- Share link round-trips: copy share URL → paste in new tab → opens the preview.
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### Phase C — Template browser
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**Changes**
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- Type filter gains `Custom art` option in both `feedTypeFilter` rows and `welcomeType`.
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- New "Size" filter dropdown appears when `Custom Art` or `Any` is selected.
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- `buildRowsFromEvents` reads `payload.customArt` for aspect-ratio bucketing.
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- New `renderCustomArtPreviewDOM(container, payload, opts)`.
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- `openDesignPreview` adds dispatch for `mode === 'customart'`.
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- Mini-preview cards: `buildFeedCard` dispatches to the new renderer in compact mode.
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- JPEG export: `exportArtboardAsJpeg` and the print modal handle customart by sizing `@page` to canvas dimensions (no trim crop).
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**Acceptance**
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- Browse community → "Custom art" filter shows only customart designs.
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- Aspect-ratio filter narrows to 16:9 etc.
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- Each card mini-preview shows the canvas at its native aspect ratio (16:9 cards are wider than they are tall in the grid; portrait designs are letterboxed in the square thumb like the other modes).
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- Clicking a card opens the full preview at the canvas's natural aspect.
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- Export JPEG produces a flat 1920×1080 (or whatever) JPEG with the design's contents.
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---
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## Status & remaining work
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### Phase A — Editor foundation — ✅ **SHIPPED** (commit `a49d0b0`)
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- ✅ `state.customArt = { width, height, background, preset }` default object
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- ✅ `CUSTOM_ART_PRESETS` constant (10 entries)
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- ✅ `customArtCanvasInches()` pixel→inch helper
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- ✅ `normalizeTemplateMode` recognizes `customart` + `payload.customArt` fallback
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- ✅ `sheetW()` / `sheetH()` return canvas dimensions in inches for customart mode
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- ✅ `targetBounds('canvas')` for the layer target
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- ✅ `applyTargetMode` routes `canvas` target → customart mode
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- ✅ `updateLayerTargetOptions` shows the `Canvas` option in customart mode
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- ✅ `templateLayerTargetsForMode` returns `[{ key: 'canvas', label: 'Canvas' }]` for customart
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- ✅ Body class `template-customart` toggled by `updateBodyClasses`
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- ✅ CSS hides bleed/trim/fold/slot UI when in customart mode
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- ✅ Layout-tab button `Custom art` in sidebar mode switcher
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- ✅ `customArtFieldset` HTML with preset dropdown, width/height inputs, background picker
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- ✅ Width/height range enforcement (100–8192 px)
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- ✅ Preset → snap to matching preset key, or `custom` when manual
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- ✅ Background color applied to `.sheet` inline; reset on mode change
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- ✅ `customArtPayload()` for JSON / publish payloads
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- ✅ `exportPayload()` includes `customArt` blob
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- ✅ `downloadProject` saves as `custom_art_<wxh>.json`
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- ✅ `loadProjectFromText` has a customart branch that restores state without clobbering other modes
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### Phase B — Publish & share-link round-trip — ✅ **SHIPPED** (commit `f67467c`)
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- ✅ `templateTypeForMode('customart') → 'customart'`
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- ✅ `publishCurrentTemplateToNostr` customart branch with `casewrap-customart` type tag and `customart:<dValue>` d-tag (with `WxH` fallback)
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- ✅ Pre-publish guard rejects an empty white canvas with no layers (so the feed doesn't fill with blank squares)
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- ✅ `previewFromPayload(payload, 'customart')` returns first image-layer src as the thumbnail/broken-image-detection target
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- ✅ `shareIdForRow` generates a NIP-19 `naddr` for new-style customart events (mode-prefixed d-tag); falls back to `nevent` for legacy
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- ✅ `loadSharedDesign` queries by `naddr` / `nevent` and re-renders correctly for shared customart URLs
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- ✅ `getTemplateTags` emits the standard `template_type`, `category`, `language`, and identifier tags (`['i', 'imdb:...']`, `['i', 'upc:...']`, etc.) for customart designs same as the other modes
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### Phase C — Browser, preview, export — ✅ **SHIPPED** (commit `f67467c`)
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- ✅ `Custom art` option added to the welcome modal's `Type` select
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- ✅ `Custom art` option added to the community modal's search `Type` select
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- ✅ `Custom Art` button added to the New / Popular / Mine feed-type filter rows
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- ✅ `renderCustomArtPreviewDOM(container, payload, opts)` — full + compact mode, sorted layers by z, explicit z-index, image / text / color layers, background color
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- ✅ `openDesignPreview` dispatches to the customart renderer
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- ✅ `buildFeedCard` mini-preview dispatches to the customart renderer in compact mode
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- ✅ JPEG export: `enterExportPrintMode` preserves the canvas background color and uses the canvas dims as the `@page` size (no trim crop, no bleed margin); PDF.js converts the resulting PDF to a flat JPEG at native resolution
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---
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### Phase D — Polish (not started)
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These are deliberately deferred. Some are easy add-ons; others are bigger UX changes worth a separate spec.
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#### Easy
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- **Background: transparent** — checkbox in the canvas controls. Today background is always a solid color (default `#ffffff`). Useful for users who want a PNG with alpha (would need transparent-aware JPEG-or-PNG export though).
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- **Aspect-ratio size filter** inside the browse view when `Custom Art` (or `Any`) is selected. Buckets: `16:9 · 9:16 · 1:1 · 4:5 · 4:3 · 3:1 · Letter · Other`. Was in the spec; skipped because shipping without it works fine.
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- **Surface the canvas dimensions in the card metadata strip** (e.g., "Custom Art · 1920×1080"). Currently the card just shows the mode label.
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- **Default to one of the preset names in the title field** when starting a fresh custom art design (e.g., "Untitled wallpaper" for 1920×1080).
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- **Tooltip on the layout tab button** describing what Custom Art is good for, to onboard users from the existing case/disc community.
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#### Medium
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- **Pixel-native layer position inputs** alongside the existing inch inputs in the layer controls panel — so users who think in pixels don't have to mentally convert. Inch inputs stay for compat.
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- **Background image** (instead of solid color). Image fills the canvas, layers stack on top. Same `fit/zoom/x/y/rotate` controls as slot artwork on the other modes.
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- **Starter templates / preset compositions** — e.g., "Instagram post starter", "Twitter header starter", "YouTube thumbnail starter". Click to populate the canvas with a few placeholder layers.
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- **Larger preset library** — add common social/streaming sizes (TikTok 1080×1920 ✓ already, YouTube thumbnail 1280×720, Discord banner 600×240, Twitch panel 320×100, etc.).
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- **Export at chosen pixel resolution** — currently the JPEG is rasterized at PDF native size (a 1080-px canvas → PDF page that's ~11.25 inch wide → rasterized at PDF.js scale defaulting to ~2400-px long edge). Users may want explicit "Export at 50%" / "Export at 200%".
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- **Pixel-art mode** with snap-to-grid for small designs (e.g., 64×64 sprite). Today rendering would work but layer-drag has no grid snap.
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#### Larger
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- **Shape primitives** — drawn rectangle / circle / line / arrow as new layer types (not just the color-fill rectangle). Probably needs a small toolbar in the editor.
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- **Vector tools** — SVG path, freehand drawing, pen tool. Big lift; would require a new layer type with vector data and a renderer that converts SVG → canvas during export.
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- **Pixel-native units everywhere** (not just at layer-position input) — switch the internal storage from inches to pixels for customart, with a one-time migration. Bigger code change but eliminates the implicit 96-DPI conversion.
|
||
- **Animated / multi-frame art** — render a sequence of canvases, export as GIF/APNG/MP4. Substantial.
|
||
- **Multi-page custom art** — a slidedeck-like flow where one design has multiple canvases. Would need significant payload schema changes.
|
||
- **Crop / trim tool on the canvas itself** — interactive bounding box that visually crops layers down to the new canvas bounds.
|
||
- **Layer effects** — drop shadow, blur, outline, color overlay. Per-layer styling that the canvas-export path would need to faithfully reproduce.
|
||
|
||
#### Schema / portability
|
||
- **NIP-73 identifier tags consumed at search time** — Phase B emits these but the community feed filter doesn't yet match against them. A user-typed UPC into the search box already finds matches via the haystack; a structured "find by external ID" filter would be a separate feature.
|
||
- **Format negotiation** — a `payload.customArt.exportFormat` ("png" | "jpeg") so the publisher can hint how their design should be flattened. Today everything goes through JPEG via the PDF intermediate.
|
||
|
||
---
|
||
|
||
## Risks / tradeoffs
|
||
|
||
| Risk | Mitigation |
|
||
|---|---|
|
||
| Memory / perf on 8K canvases with many layers | Hard-cap dimensions at 8192×8192; document recommendation to stay under 4K for portability. |
|
||
| User confusion between pixel-input and inch-stored layer positions | Surface pixels in UI; conversion is hidden. Layer position inputs in inches stay (consistent with other modes); could expose px alternative in a future polish pass. |
|
||
| Cover-mode JPEG export pipeline assumed trim-area cropping | Custom Art skips the bleed-trim logic; export pdf at exact canvas size with `@page size: <w>in <h>in; margin:0`. |
|
||
| Type-filter UI gets cluttered with "Size" | The size filter only renders when relevant (customart selected or "any"). |
|
||
| Custom Art designs cluttering the cover/disc-focused community feed | The "Type" filter already exists; users can ignore Custom Art if they want. Consider a future "default type filter" preference. |
|
||
| Existing rendered preview math assumes inches | Phase B / C work all goes through the same helpers — inch-based internally means no rewrites. |
|
||
| Storage bloat (a published 4K design with embedded data URLs gets huge) | Layers continue to store URLs by default; users who want to embed bytes can use the planned future "cache at insert" path, separate from this feature. |
|
||
| 8192×8192 canvases break JPEG export (browser canvas limits ~16M pixels) | Documented limit; lower the max to 4096 if browser support proves shaky. |
|
||
| D-tag collision risk after publish-d-tag-prefix change | New d-tag has `customart:` prefix, distinct from all other content types. Same protection as `cover:` / `disc:`. |
|
||
| Layer targeting in disc/cover modes accidentally bleeds into Custom Art if same target name | Custom Art uses `canvas` target, no other mode uses it; isolation is clean. |
|
||
|
||
---
|
||
|
||
## Out of scope / future enhancements
|
||
|
||
- Pixel-native layer position inputs in the right panel (alongside the current inch-based inputs) for users who think in pixels.
|
||
- Background image (rather than solid color).
|
||
- Shape primitives (drawn rectangle, circle, line, arrow) as new layer types.
|
||
- "Starter" templates / preset compositions (e.g., "Instagram post template").
|
||
- Multi-frame / animated export.
|
||
- Vector layers / SVG export.
|
||
- Native pixel-art mode with snap-to-grid.
|
||
- Print-targeted custom art with bleed / trim controls.
|
||
- Browser-side downscale options for export (e.g., "Export at 50%").
|
||
- Crop / trim tool on the canvas itself.
|
||
|
||
---
|
||
|
||
## Implementation order
|
||
|
||
Start with **Phase A** end-to-end, including JSON save/load. Once the editor works, **Phase B** (Nostr publish + share-link round-trip) is mostly hooking into existing flows. **Phase C** (browser filter + size filter + mini-preview + export) is the last piece, after which the feature is shippable.
|
||
|
||
Each phase ends with a commit that's testable on its own. The user gets value from each chunk independently — Phase A alone lets you make and save Custom Art designs locally, even before they can be shared on Nostr.
|