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bitvid/artifacts/issue_moderation_tests.md
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google-labs-jules[bot]andPR0M3TH3AN f1c83534d6 perf: bound DM subsystem network concurrency & fix CI lint/tests
- Replaced unbounded `Promise.all` with `pMap` and `RELAY_BACKGROUND_CONCURRENCY || 3` in `js/nostr/dmSignalEvents.js` and `js/services/dmNostrService.js` to prevent network saturation.
- Updated `scripts/check-hex.js` to exclude agent artifact directories (`perf/`, `test_logs/`, `context/`, etc.) to prevent lint failures when agents log code snippets or hex codes.
- Increased `maxBuffer` in `scripts/check-hex.js` to 10MB to be robust against large matches.
- Updated `js/services/exploreDataService.js` to trigger immediate data refresh (`refreshWatchHistoryTagCounts` and `refreshTagIdf`) when visibility state changes to visible, fixing a unit test failure.
- Includes daily performance report and context logs.

Co-authored-by: PR0M3TH3AN <[email protected]>
2026-02-18 15:08:13 +00:00

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# todo: Investigate why visibility check fails in fixture environment
Found TODOs in `tests/visual/moderation.spec.ts` related to Playwright test failures in headless mode.
## Context
Several tests in `tests/visual/moderation.spec.ts` have commented-out assertions and interactions due to visibility checks failing or clicks timing out when running in the fixture environment (headless).
## TODOs
- `// TODO: Investigate why visibility check fails in fixture environment (headless)`
- `// TODO: Investigate why click times out in fixture environment (headless)`
- `// TODO: Investigate visibility check failure`
- `// TODO: Investigate click timeout failure`
## Code Excerpt
```typescript
// TODO: Investigate why visibility check fails in fixture environment (headless)
// await expect(showAnywayButton).toBeVisible();
await expect(restoreButtonQuery).toHaveCount(0);
// TODO: Investigate why click times out in fixture environment (headless)
// await showAnywayButton.click({ force: true });
```
## Suggested Next Step
Investigate the `tests/visual/moderation.spec.ts` execution in headless mode. It might be related to rendering timing, fixture loading state, or specific CSS properties affecting visibility in the headless renderer.